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- Path: ccnserv.ccnmuc.net!usenet
- From: "Manfred.Linzner" <Manfred.Linzner@munich.netsurf.de>
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Zooms&Rotations in Blitz 2 ???
- Date: Tue, 09 Jan 1996 12:53:01 -0800
- Organization: ccn computer consultant network GmbH
- Message-ID: <30F2D5AD.1589@munich.netsurf.de>
- References: <w7lLZMD0aLz3@p09.hotline.pfalz.de> <30F2D341.2CDA@munich.netsurf.de>
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- Manfred.Linzner wrote:
- >
- > nop! There are build-in command to rotate & zoom shapes. After you scaled
- > them you can reconvert them to sprites.btw: It should be hard to get more then 4 or 5 sprites in realtime
- zooming and rotating if they are only 32*32*5bpl. If you have bigger
- sprites its really impossible to do this realtime. If your game is
- like wing commander why don┤t use textured or shaded vektorgfx??
- This is also possible if you use blitz2.0 with a few assembler
- replacements.
-